In partnership with the Conscience collective, I am launching a virtual scientific exploration mission in the video game Minecraft. The mission is made up of six scientists from different laboratories (CNRS, IGN, INRA), three mediators, three artists, and a bodyguard.
Departure early January 2021!
AULT by Thibault Brunet is a book unlike any other. Its carved spine was inspired by the reliefs of a cliff spread out over thousands of pages. Thibault Brunet's goal is to scan the limits of the world. The Ault cliff, whose flanks run into the Channel, is a transition point on the coastline. It is the very edge of the landscape. To capture its relief, Thibault used a Lidar.
AULT lets the rock unfold page after page in a prolonged traveling of 3D modeling, we are right there on the cliff, we note the hollows, the ridges, clinging to what we recognize, taking in the sheer vastness of the cliff. The slice of the book, meanwhile, is sculpted like a block of stone revealing the roughness of a place.
AULT offers a way of experiencing the very ends of the landscape and speaks to our inability to capture the immensity of the world.
Publisher: Mille Cailloux
Award: Révélation Livre d'artiste 2019 ADAGP / MultipleArtDays
Partners: Woma Paris / Artefactorylab / Cercle Cite
The Black Boxes series was born out of a strange feeling – that of being a voyeur and critic of the lurid excitement procured by an algorithmic aesthetic devoid of ethical considerations. Thibault Brunet created the shots in the series using YouTube videos, keeping only those that came from the press, which he then converted into JPEG, and modeled in 3D.
The software's "black box" encoded reality into figures and turned the ruins of Aleppo and Damascus into a model world – somewhere between a video game and a museographic restitution. Paradoxically, simulation simultaneously derealized and embodied the miniatures. The object seemed to be delineated and circumscribed by a physical body whose sand-coloured bricks and grey-blue concrete blocks are reminiscent of bruised skin. The eery physicality of these membranes – closed in on themselves as they are – returned them their black box function while preserving the memory of the disasters of the war...
Building on his explorations of virtual and modeled reality, Thibault Brunet produced Territoires circonscrits, a series of photographs taken on the coastline of the North of France and of Brittany. The Leica Geosystems firm, which took part in the project, provided Thibault with a three-dimensional scanner (ScanStation) enabling him to film his environment at 360 degrees thanks to a cluster of points transposed into volumes. Rather than merely creating a copy, Thibault Brunet used this state-of-the-art equipment to lay the foundations of a space that one might think of as a drawing. Reality, as filtered by the camera, gave birth to a gradually fading distorted and fantastic universe.
With "typologie du virtuel" (typology of the virtual), Thibault Brunet set about to explore the French territory using Google Earth.
The images in this series were taken from buildings located in rurban areas that had been modeled in 3D by GE users. Shopping centres, social housing and the high-rise buildings of large commercial firms shaped global architectural typology that is completely disconnected from the territory itself. The artist anchored them into a specific space and time by adding a drop shadow defined according to the day and time of their construction. The context is the shadow, creating a space for projection which disappears into a mist that the artist compares to a "digital cloud" from which his buildings seem to emerge like pop-ups.
The Vice City series is evidence of the relationship between Thibault Brunet's photography work and digital creation. Removing himself from the gamer's playful and hyperactive status, Thibault let his avatar wander through the virtual world capturing moments of beauty, like a modern vagabond. The beauty of urban poetica in deserted lands is an invitation to a contemplative gaze.
Questioning the in-between and ambiguity, Thibault Brunet created hybrid images, between artifice and reality, photography and pictorial tradition. Thus, the artist disrupted the nature and role of the video game by giving this popular medium artistic and historical depth.
Thibault Brunet is a French artist born in 1982, he is represented by the Binome gallery in Paris and by Heinzer Reszler in Lausanne. His work plays with photography's coded genres and questions our relationship to cyberspace in a society that is really a cyber world.
A 2007 graduate of the École Supérieure des Beaux-Arts in Nîmes, Thibault Brunet had made a name for himself as early as 2008 thanks to the landscape studies he made inside video games. For several years, he travelled through these virtual worlds with his avatar's camera. His work attracted the attention of several institutions: Winner [reGeneration2] of the Musée de l'Élysée (2011), FOAM Talent 2013, Institut d'Art Contemporain de Villeurbanne (2013), Prix du public Sciences Po for contemporary art (2014), Prix Coup de cœur Art-Collector - Jeune Création (2014), Winner of Carte Blanche PMU /Le Bal (2014), Winner of the Photo London John Kobal Residency award (2016), Winner of Étant donnés (2017).
In 2014, Thibault joined the collective project France (s) Territoires Liquides with a project cataloguing the architecture of the French territory on Google Earth. This work, presented during the 2015 Lyon Biennale, was shown at the BnF in 2018 in the Paysages Français exhibition.
Lately, Thibault has favoured a new approach and is now working on the digitization of the real world thanks to a partnership with Leica Geosystems and with the support of the Institut Français (Étant donné residency) and the John Kobal Residency.
Between 2017 and 2019, he was featured in numerous international exhibitions in Israel, Cameroon, Switzerland, Germany and China, including exhibitions of his project "Territoires circonscrits" (photographs and video) at the Musée des Beaux-arts Le Locle in 2017 and the Cercle Cité in 2018.
He recently won the ADAGP x Mad Artist's Book prize with his latest project, Ault un livre sculpture, produced with the editor Mille Cailloux.